May 102015
Krister shaking his fist angrily

Krister shaking his fist angrily

My name is Krister, and I like to party.

Before I get long winded I can summarize me in a few words.

I am as I’m writing this, quite old, to be somewhat exact, I’m 34 years old.
I work as a game development (I always misspell that and type devlopment) and programming teacher at LBS Stockholm as well as being the programmer here at KJ Interactive.
I like movies, books, music, friends, and all the other things everyone enjoys.
My favorite drink is a Gin & Tonic, and no, it can’t be any gin, it should be Hendricks Gin, I am also addicted to fizzy drinks but I’m trying not to be.
My latest nickname allocated is Klyx, taken from a rectal medicine which is some kind of laxative, I shit you not (pun intended). I figure it was because of my problem solving skills.

Well, that’s the short story, on to the main dish.

I was born and raised on the Swedish island of Gotland in the City of Visby, quite a small town I suppose.

After quite a few years of drooling or whatever it is kids do I, by dumb luck and no better option chose to learn a bit about computers during högstadiet, it was there I really got hooked to programming right after my “Hello World“.

From that day I was coding away, slowly because it was quite hard, especially without the INTERNET! Yep, that’s right folks, I was not online.
This meant I needed other hobbies as well which includes but is not limited to, movies, music, books, games of all kinds, especially table top role playing games. Maybe that’s why I in my programming always focused on games.

Some years went by and in 2004 I started to study game devlpment (I always misspell this word) and programming at Gotland University. After those three years and a distance based fourth year where I for the second time moved up to Stockholm, Gotland University called me back and offered me a job, so I packed my recently unpacked stuff and moved back. A few great years went by where I worked as a developer and teacher before me and a bunch of my colleagues wanted to actually make games.

Again I few years went by, our project was… a bit of a (financial) failure… So once again I found my way back to Stockholm, for a third and hopefully final time. Here KJ Interactive took form. This time we made sure to had financial security, I took a job as a game developer / programmer teacher over at LBS Stockholm, by for the best job to date. We have already snagged one of my students to work with us, but you will get to know her at a later date, this is all about me for the moment.

Well… I suppose that is it about me, now if you excuse me, I must get back to work.

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May 032015


I see you’ve made it here, that’s a great start! Our first few blog posts will be about our team-members, this one is about me, Jona, the team TA or Technical Artist. I’m actually the only artist whatsoever at the moment.

As you might imagine, my posts will mainly be art-related, with content ranging from concept art, 3D models and animations, to particle effects, shaders and blueprints.

Jona's Face

Jona’s Face

I’ll make my bio as short and sweet as possible. After graduating from Gotland University in 2009 I was employed as a teacher of real-time rendering techniques and work flows. During this time I also worked on multiple research games, ranging from serious exercise games to military simulations.

After about one and a half years I was offered a chance to move to Nanjing, China to work part-time as a teacher at Nanjing University, while developing a serious game concerning CO2 for the Chinese Government.

One year later I returned to Gotland to work on Legends of Aethereus, a game headed for Steam. After its release in late 2013, Gotland was feeling too small and game-development had lost its charm, it was once again time for a change of scenery.

At the start of 2014 I moved to Stockholm where I currently work as a CAD Consultant at Bjerking AB, at the same time I do part-time as a High School teacher at LBS Stockholm while juggling my responsibilities at our own KJ Interactive studio, and with that, my return to the (indie) games industry is a fact.

I promised art, and sometimes I keep my promises!

I make art, this is a bag.


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