May 272015
 

Hello! (Again, I hope, and if not, welcome virgin! Also, if again, welcome old timer!)

 

Today I’m going to show you how to add an ( Unreal Engine 4, 4.8 ) script to a custom Toolbar inside of 3D Studio max.

If you’re here for the icon template, here it is! UEVertA_Icons.rar more on how icons work, below the video.

If you’re here for the video, it’s ALSO here!

As I stated in the video, _16i is a 24bit 16x(16*N) (where N is amount of icons) .BMP image with the graphics of the icon(s). _16a is a 24bit 16x(16*N) .BMP image with the alpha of the icon(s).

_24i is a 24bit 24x(24*N) (where N is amount of icons) .BMP image with the graphics of the icon(s). _24a is a 24bit 24x(24*N) .BMP image with the alpha of the icon(s).

What this means is that, in the example found below, you have three separate icons in one single image a 24bit 24x(24*3 == 72) .BMP image.

CAT Script 3Ds Max Script Icon

Alpha Map for toolbar icons

Texture for a toolbar in 3ds max

Graphics for toolbar icons

 

 

 

If you have any questions at all or an idea of what you’d like to have exaplained in a video, please comment anywhere, be it youtubeFacebook or even here on the blog!

 Tagged with: , ,