Well howdy fellow devver!
We’re getting rather well acquainted by now, aren’t we? So many topics to cover in this wonderful engine, I’m just getting started, I hope the same goes for you!
In the first part of the video we look at changing the speed of our animation using material functions.
In the second part we return to 3D Studio Max for frame reductions which will lower the texture sizes and thus free up memory.
Official stats from Epic : In this video we go from a low 252 KB to an insane 13 KB
Vertex Offset Texture: 8 bytes per vertex per frame (each pixel)
Normal Texture: 4 bytes per vertex per frame (each pixel)
Keep an eye out for annotations, these allow you to skip things you already know if you’ve watched my other videos!
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