Jona is working hard on making me look better, seems something about the lighting is off… Well, I look like this, this week, I wonder what I will look like in the next recap…
J So I’ve been sick as a dog the last two weeks with fever and what have you, but before that and even some time during I’ve been able to stay sentient long enough to create some much needed and some less needed but very cool things!
Starting off with something we really needed, new counters to put smaller items on, these don’t look too interesting but, they actually are, these are generated using my new Houdini counter generator, it’s not a digital asset as that would’ve taken much longer without giving any real advantages.
Instead it builds counters inside of Houdini based upon a curve, these are then exported as FBX-files which get a UV-pass in 3ds Max before moving through my counter Substance.
Since December is in my mind a time for creating quick finished assets within the scope of a single day, I wanted to take this chance to create an eye generator, here’s the first iteration, for this I’ve also created new eyes and a new retina which should look a lot better when PBR is applied.
Here are the new eyes rigged on Lech, there’s something missing, doesn’t look too good without shading does it.
In designer however, it does look a lot better and this should also be a lot closer to what it’ll look like inside of Unity.
Next up, with the eyes so much improved I wanted to go in and create some new teeth as well, here’s the final result.
For the moment I’ve created a new texture set for teeth and eyes, however, since I’m using the same EcoTales PBR shader, I’m probably going to add this into the character’s main texture, that’s the true beauty of Substance, I can just change the UV layout completely, blend the final eyes and teeth on top of the character and bam, done!
By now I’ve made this look a lot better again, but this pre-pre-alpha picture still gives you an idea of where we’re at with the art currently.
With that everything made before Christmas has been posted, Happy Holidays (in retrospect) everyone!