Well we’re trying a gif this time since the over all theme of the post is motion, let’s hope it doesn’t free… eeze. Annoying, some kind of stuttering going on I can’t seem t… o be able to keep moving my face.
J Here we’ve got the first iteration of a Humanoid root-motion rig driving the movement of Lech, with an overriding generic rig for the facial bones to keep that beautiful face smiling!
Continuing on I’ve created a system for combining meshes in real-time, I say I but google and Simple LOD was of more than a little help!
The characters and animation systems of Eco has as you see been my main focus this week, and after looking through my import settings I found why my feet were slipping around all over the ground.
As you can see, the sliding feet is no longer an issue on the Lech below, additionally you can see one of his feet are planted firmly on a high ledge, the back of his hand is planted on a pole and his face is angled towards the camera.
Other than the sliding feet issue, this is all due to Final IK a powerful and easy to use IK-system which we’ll use to get our little Ecozens to feel more firmly planted in the world, literally, it will also be used to make the characters look at things of interest as well as, pick up and hold items, without having to create tens of new animations and animation overlays.
Looks a bit washed out though doesn’t he? Here’s a preview of the current lighting!