May 262017
 
K Hi there, time for a new Unity tutorial.

Now you might remember my old image map tutorial, well I remade it in video for your viewing pleasure.

This is basically usuable for raycasting an object and get the color of the pixel on the texture you hit. This can be used to create a color picker or an image map, where you have a texture with different hot spots.

 

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May 242017
 
K Once again I went to Jönköping Sweden with my students for LBS Game Awards [SV].

It have been a long year with a lot of hard work as usual for my students. Once again that paid off and sure, I’ll take all the credit… But if they ever deserved some it’s now.

Well to start things off we missed two hours of the event due to a broken down bus, missing all the speeches from the jury. But we did get there in time to win some awards.

We won best graphics with Owen’s Rumble and we won best technology and second place for best game with The Adventures of Commander Sid.

Down below you can see a perfectly edited film about our day, so if this game dev business doesn’t pan out I can always work in the movie industri.

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May 202017
 

Oh boy, oh boy! Look at how sparkling my skin is in this new engine the “Unreal Engine”.

Word on the street is that this isn’t even my final form!

 


JHello Eco Tellers or… rather Eco Listeners,
I want to welcome you to a new stage in the life of Eco Tales’, one where it’s gone from being the studio’s main game to a Jona’s favorite side project.

I want to start off with what has been going on behind the scenes and then at the end of the post, I’ll write a bit about what this means for the project and why this has happened.

First up, an image of Lech posing inside of the Unreal Engine, this is the first version of my Eco Skin shader or… I guess they’re called Materials now, that’ll be hard to get used to.

I think it’s a very good start, especially considering that the textures are auto-generated inside of Substance Designer, his eyes do look a bit dull and dead, but he doesn’t have retinas in this version so worry not, Lech will be his old grumpy self soon enough.

I’m going to test Dev videos and see if those are of interest to you all, please leave a comment on the video or on Facebook if you like the thought!

I will also create art asset overviews something I loved to watch when I was a student and Wolfire Games showed off their game Overgrowth.

(In the future I promise better audio and more interesting deep diving videos, a moving image says more than an image which in turn says more than nine THOUSAND words!)

Onto some Q&A.

Why has this happened?
Eco Tales : My Item Shop is a very large project, it’s two games in one and for a budding studio, it’s just too large of a commitment.
(Don’t be sad, I’ve no longer got a working Netflix account so I’ve got all the time in the world!)

What does this mean?
This means that Eco Tales : My Item Shop is now a one man project, but don’t worry about me!
I’ve always dreamed of one day creating a game all by myself; and Eco Tales : My Item Shop has been brewing inside of my grey head goo for almost two decades by now, long story short to me this is just a fun challenge.

What will KJ do now?
I will take the fifth on this one but let’s just say it will be VeRy exciting!


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May 202017
 

This week I (Krister) had the oppertunity as a programming and game development teacher at LBS Stockholm [SV] to visit the Nordic Game Conference. The largest game conference in the north.

My first visit to this conference in sunny Malmö.

Nordic Game Conference 2017

Nordic Game Conference 2017

 

 

 

 

 

 

Epic with Unreal was major sponsor of this event and a lot of other great companies including Unity was here as well. To schedule all the talks was no easy task to say the least. With speakers from major companies to some awesome indies showing us their work or teaching us a plethora of subjects.

Testing all the great indie games was beyond awesome and to see how strong this community is during the Nordic Game Awards showing support to each other.

The conference was great and meeting up new developers are always nice. Overall you can’t have a bad time during these events, everything from what you learn during lectures or whom you meet. The only downside is the Swedish prices of alcohol, not like Vilnius and GameOn.

If you understand Swedish and are interested in education you can read my summary from the perspective of a teacher here.


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May 022017
 

What do you do when you’re home sick? That’s right, you game jam. That’s at least what I just did during my spurts of energy between the ever closing prospect of death as I have the flu.

I decided two make a small two button arcade controller and a game to utilize that controller. I came up with a two player one button game.

So each player have their own button that they are in charge over. But together they most get the ball to reach as far as possible and as quickly as possible. There are three lanes, if no player pressed there button or if both players do, the ball moves down the middle lane. If only the first player pressed her button the ball moves down the left lane and if only the second player presses the button the ball moves down the right lane.

The level was quickly created with the help with the ProBuilder Unity Asset that makes it easy to create al from basic to advanced shapes directly into the scene.

You can test the game online here.

Or download it for Windows here.

If you want to learn how to make that game and understands Swedish keep an eye out at Kodarapan where I post my Swedish tutorials.

 


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