Hello fellow devs!
Here comes a short post about a video I recently released on how you can setup Volumetric Lighting inside of Unreal Engine 4.16+
First up, the video itself, it in short walks you through the settings you’ll need to change to make Volumetric Lighting possible.
I’ve also thrown in a few things that I found to be fun and interesting, mainly how you can easily setup your materials to create art direct-able areas of fog using particle systems.
Here you can download the mask texture found inside of the video, just right click and “Save link as…” Download Volumetric Mask Textures