Jun 012017

Hello fellow devs!

Here comes a short post about a video I recently released on how you can setup Volumetric Lighting inside of Unreal Engine 4.16+

First up, the video itself, it in short walks you through the settings you’ll need to change to make Volumetric Lighting possible.

I’ve also thrown in a few things that I found to be fun and interesting, mainly how you can easily setup your materials to create art direct-able areas of fog using particle systems.


Here you can download the mask texture found inside of the video, just right click and “Save link as…” Download Volumetric Mask Textures

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