Oct 082017
 

We have been going on it for a while now and it’s time to tell you a little bit more of what we have been up to.

Level Design

Our plan is to release a demo and test it to see the interest of the game and decide upon that if we want to continue production or not.

We are still very much in the planning phase and we have started to block out the first areas the player will experience.

The game will take place in Mont Saint-Michel, an island in Normandy France that due to tidal ways sometimes get cut off from the mainland. This is of course a prime location for a mystery adventure.

Blocking out the level like we have started to do helps us test the gameplay and general feel of the game as well as the scope of the areas before we dive into creating the actual assets of the game. This will save us time later in the project, so we have a solid plan on what we need to do.

Beneath the Waves - Blocking out the level

Beneath the Waves – Blocking out the level

The game will start on the shore leading up to the entrance to the city and during the demo you will be able to explore a small part of the city up the Grand Rue leading up to the hotel where the player character will stay during his visit to the island. This is where the adventure begins that will lure you into the mysteries of the island and your own history.

Beneath the Waves - Demo Map

Beneath the Waves – Demo Map

Music

Our musician Ulf has also started testing out some music for the game and produced to test songs. What we want is something low key that can be layered for different areas and below you can listen to our concepts so far.

Christophe Demers

Juras, our character artist has been hard at work modelling the player character. The next step is to texture and rig it to give it that final look and to be able to animate it.

We will not tell you much more about Christophe right now other than we have fleshed out a lot about the character and the events taking place on the mysterious island of Mont Saint-Michel.

Christophe Demers

Christophe Demers

The Future

Over the next period we hope to get in the player character into the game along with other graphical assets. Hopefully we will also have fleshed out some of the puzzle ideas we have that we want for the demo release.


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Aug 272017
 

Welcome to the first official post about Beneath the Waves!

A month into development and we are starting to see the concept take shape as we flesh out exactly what this will be and how it will be played.

The Game

Player character concept

Player character concept

What can we say about Beneath the Waves so early into development? Well… We can say that it is an adventure game filled with mystery.

We can’t really talk too much about our story as we don’t want to spoil anything for you. We can say that we are hoping to write something that will be filled with mystery, maybe even a little scary! Something that will keep you wondering about what it is that hides Beneath the Waves?

Gameplay wise it is greatly inspired by the classic adventure point and click genre. We want to have a bit of a fresh take on it so we are considering how we can do that. Our thoughts now are along the lines of having it play like a 3rd person game where you transition out of action mode and into puzzle mode. The classic adventure games often have a static camera and you go from scene to scene and we are aiming for one location where you can move freely within that space, think free roaming but in a small environment.

The Setting

Beneath the Waves will take place on a remote island cut off by the tides. We are greatly inspired by Mont Saint-Michel located in Normandy, France. The player, a 35ish travel author are doing and article series about popular tourist places during off season and for reasons not yet revealed takes aim on this beautiful island.

The game takes place in modern day but the popular tourist island with its rich history has the feel of, and aesthetics of a medieval city last renovated during the 30s.

The Team

Progress on the model of the player character.

Player character progress

Well whenever it comes to us at KJ Interactive you will have Krister and Jona. Krister being a coder he will naturally handle the programming of the game. Jona as the marvelous technical artist that he is will handle that side as well as being the lead of the graphics people helping them doing what they do to the best of their ability.

We are also getting help from our friends at Red Line Games. Juras is our character artist and he is currently working on the player character that we will talk more about in an upcoming article.

With us we also have Kalle that together with Krister is focusing on the story and dialogue.

The Future

Our short-term goals are to produce a demo to test the idea of Beneath the Waves on players to see if this is something you will enjoy and see if our direction with the game will be enjoyable for you. Therefor we are focusing on the beginning of the game and releasing that as a free demo and from there we’ll continue if you enjoy it as much as we hope you will.


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