Hello everyone especially all of you students from Uppsala University, hope you enjoyed our little talks, I sure did.
Today we’ll be looking at creating a super simple shader which will make grass, or any object for that matter, maybe a flag or tree branches, flow in the wind, based upon a vertex paint and a single scalar value.
At the bottom of the post you will find a .rar file with a mobile (unlit) and a PBR version of the shader, ready to open inside of Shader Forge.
First up, a semi-short video where we look at vertex painting in Maya, 3Ds Max and Blender.
In part two we create the shader inside of Shader Forge.
Or if you’re in a hurry, here are the actual Grass Shaders!