Apr 092016
 

Hello everyone,

Today at work I wanted to setup my Maya to zBrush connection as I find collapse edges to be amazing… Not that you care about the reason if you’re here so, without further ado here are a few solutions.

Unable to install : First up, if you can’t install it for some reason, copy userSetup.mel from : C:\Users\Public\Pixologic\GoZApps\Maya to C:\Users\USERNAME\Documents\maya\scripts if there is one there already, add this eval(“source \”C:/Users/Public/Pixologic/GoZApps/Maya/GoZScript.mel\””); to any line in the file.

Unable to find Maya : If the reason was that you have Maya installed in a custom location, there’s another file in C:\Users\Public\Pixologic\GoZApps\Maya named GoZ_Config.txt open it and add your maya.exe path to the file, in my case this us what was written in the file when I was done : PATH = “E:\Applications\Autodesk\Maya2016\bin\maya.exe”

Now to the reason you’re most likely here.

// Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
// Error: file: C:\Users\Public\Pixologic\GoZApps\Maya\GoZBrushToMaya.mel line 113: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. //
commandPort -securityWarning -name commandportDefault;
// AbcExport v1.0 using Alembic 1.5.0 (built Jul 25 2013 11:21:20)
// AbcImport v1.0 using Alembic 1.5.0 (built Jul 25 2013 11:21:20)
updateRendererUI;
// Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel line 113: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. //
// Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel line 113: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. //

This simply means that you need to have MentalRay for Maya installed, you can find it here : Maya 2016. After you’ve installed it, make sure it’s active as well, just follow these steps.

  1. Install mental ray renderer, using the installer.
  2. In Maya, select Windows > Settings/Preferences > Plug-in Manager.
  3. In Plug-in Manager, set Mayatomr.mll to Autoload.

There another solution (I didn’t try it out myself) but according to a user at Polycount you can edit the file GoZBrushToMaya.mel which can also be found in C:Users\Public\Pixologic\GoZApps\Maya\.

Starting on line 109 you’ll find this.

// ------------------------------------------
// GoZBrushToMaya requires Mental Ray plugin.
if (`pluginInfo -query -loaded -name "Mayatomr"`==0) 
{
 loadPlugin "Mayatomr" ;
 //setCurrentRenderer mentalRay;
}

Just add // in front of every line or replace it with this code.

// ------------------------------------------
// GoZBrushToMaya requires Mental Ray plugin.
//if (`pluginInfo -query -loaded -name "Mayatomr"`==0) 
//{
// loadPlugin "Mayatomr" ;
// //setCurrentRenderer mentalRay;
//}
 Tagged with: , , ,
Dec 032015
 

Hello fellow devs, and Hi mom!

To not overload the blog and Facebook page we’re going to write weekly posts, which we update 7 times each, once per day.

Let’s get this done!

December 2nd

Technical artist Jona searching for the meaning of life in the lens of camera.

Today I took a few asset I’d made for Unreal Engine 4 and pushed them through my Unity pipeline, sadly, most of my original files had been lost so this took quite bit longer than expected.

I will need to edit the textures a bit to fit in with the rest of the game.

Additionally, adhering to the one object per day rule I also created the cherries seen in the image below.

Fat Eco Man Day 2

5 hours of work


Programmer Krister in a bad mood on the subway.

For me, the programmer had a nice one hour yesterday as well, we had a small base of code from last weekend so I improved upon that, working with the weapon system, cleaning up and improving the attack code a bit.

So far I am working with temporary graphics of course, with some from Jona and some programmer made visuals, I think it is safe to say that I am the better artist of KJ.

Programmer art is much superior

Programmer art is much superior

December 3rd

Technical artist Jona searching for the meaning of life in the lens of camera.

I created the base of a flan asset using Maya and started looking into a custom shader to change colors of it depending upon taste, I’ve not yet decided if this it the way I’ll go with it, but there’s time for iteration yet.

I also started and finalized the ecological chocolate bar seen in the image. Most time was spent looking into the Unity 5 Standard shader.

I’ve yet to decide if PBR is the right way to go for this game, it’s lacking something important, maybe the lighting will stick, as for the rest, big things are coming, I’m sure of it!

Eco Dec 3rd

The first consumables are ready, time for custom shaders perhaps?


Programmer Krister in a bad mood on the subway.

I went wholeheartedly into creating a system to handle settings and configurations with restore to default capabilities and also started looking into using cInput. So not a big update for me, nothing as fancy as sweet chockolates but I am a firm beliver of having a strong foundation of these general systems inplemented early as it will help during development, also since we don’t have all the concepts and ideas of the game done it is something to work on while we figure things out.

December 4th

Technical artist Jona searching for the meaning of life in the lens of camera.

Busiest day of the week, managed to get an hour in, however, I wasn’t even close to managing a blog update after, spent too long on this haha.

One hour of work

One hour of work


Programmer Krister in a bad mood on the subway.

After creating the basic system for handling settings in the game I continued with creating a settings editor just to avoid the hassle of having to deal with the XML file.

XML Settings in engine Editor for Unity3D

Settings Editor

December 5th

Technical artist Jona searching for the meaning of life in the lens of camera.

Today we went into full work mode, I worked on writing some shaders and started on some clothing, using a free trial of Marvelous Designer, it was a lof of fun, it’s prone to crashing but very powerful.

Marvelous Designer shirt

Marvelous Designer shirt


Programmer Krister in a bad mood on the subway.

This saturday we went full work mode and I took the time to improve upon the item and weapon systems as well as started working on the inventory ststem.

December 6th

Technical artist Jona searching for the meaning of life in the lens of camera.

I continued experimenting with Marvelous Designer, here are a set of pants I created somewhere around midnight and beyond, hopefully I’ll have the time for another update today.

These clothes need some nice textures, painting time!

Marvelous Designer Pants

Marvelous Designer Pants


Programmer Krister in a bad mood on the subway.

The last day of the firs week I spent some time cleaning up the code from yesterday, making som small improvements to the code.

 


Technical artist Jona searching for the meaning of life in the lens of camera.

I end the sunday with this, my current favourite shader iterations, which do you prefer? Send me a message on Facebook or twitter and let me know!

Shader variations

Shader variations

Aug 232015
 

Hello fellow developers!

Time again for a micro tutorial, or rather a a helpful tip.
Since I encountered this as soon as I made my first export to zBrush from Maya, I decided to create a short video on how to overcome it.

Hope you enjoy it, and if you do, please like and subscribe, we do love those likes!

 Tagged with: , , ,