I’ve finally been given an improved look, after having been converted into something called PBR och Physically Based Rendering, I now look good in Maya again, since evidently, showing off my splendor inside of Unity for these weekly faces is too much of a bother for our esteemed artist.
J I do really love this part of the year when creating one day assets becomes a main focus, now that won’t always be the case, but let’s see what I’ve managed to do this week.
First up I’ve created a first iteration of the Eco Tales : My Item Shop logo, as you can most likely tell, it’s not something I’ve been employed to do in my days as artist. This was done through the 5th and 6th, during these days I also produced all of the content and new texts for our new website which was finalized on the 7th! But more on that in Krister’s part.
I’ve also started re-creating my shaders inside of the Amplify Shader editor, I’ll update my post on these two packages asap!
I’ve been wanting to get a more painterly look to my substances and with this door I think I’ve finally found a good balance of time vs. result. This does require a few minutes of sculpting in zBrush or Mudbox but I do mean literal minutes including the extra export steps.
Next up we’ve got some curtains, these are going to be customizable, for the middle part that meant just cutting out some geometry to create straight and concave versions, for the sides it’s going to mean some manual work. Working on a new shader for the cloth right now so it should turn our great!
Today I spent… Quite a lot of hours creating this semi-procedural counter, since it’s going to be upgradeable I decided to do it in Houdini, allowing me to change everything I need even after having finalized the asset. It did still need a separate UV-pass but thanks to Substance and ID maps, creating variations will be done in no time. This here btw is a Tire 2 counter!
On the 11th day of Christmas, Jona gave to Eco Tales, a red Sparisoma, faked blue water and some sand on the bottom of a bowl! In PBR Unity time saves you.
Such an incredibly productive week and as I’m writing this, it’s Thursday of week 41, imagine how productive that week has been if this is when I manged to finish this post!
Do we have a cause for celebration or what? Well. Yes we do!
You see, making web sites is something I loath but something that needs doing regardless. Therefore I’m extraordinarie happy to have finally completed the work on the new site for Eco Tales: My Item Shop together with Jona.
What we went for this time around was a simpler page doing a better job at explaining and showing of what kind of game Eco Tales will be.
I’m not going to get into details but you should rather jump on over to ecotalesgame.com and have a look, you wont be sorry. But hey, don’t take my word for it, just have a look at this awesome preview, just look at those colors…