Easter week and despite some fever going around, a lot of days off of work!
Before we get to the recap, we’ve got exciting news, we’re now live on IndieDB! Check it out and follow us there for all the latest on Eco Tales!
Now, without further ado, here’s what we’ve done this week.
JDon’t know if you know this, but the 21st of March is actually International Day of Forests! In celebration of it, I created a new tree in, what else, SpeedTree of course!
I’ve also joined a challenge on Artstation, it’s to create a 3D transport, something we will need in Eco, I moved it up the priorities list though, I can do that, I’m the Lead Artist after all!
You can check out the challenge and Eco Tales new Hippo, here, below is a shot of the hippo in Unity with a very simple texture, there’s a lot more to see in the artstation thread which I linked earlier.
I will, of course, also be making a post on the entire Hippo-project once it is complete.
Not a huge deal but while I was looking at the scene I got entirely fed up with the ugly green pants that have been hanging around for about three months, so I turned them into a light leather armor.
Hello, hope you’re having a great time this eggcellent (see what I did there? It is Easter, a week we celebrate the egg) week.
This upcoming week is Easter and being a teacher I have that week off so I can dedicate that fully to Eco Tales.
Well anyway this week I’ve managed to squeeze in some work but not as much as I’ve wanted to of course so this recap on my part will be short.
I’ve really only done some ground work with the player input and the camera improving it and also some ground systems that really only effect us developers so yeah…. That’s it, no nice pictures, no, no interesting tales no nothing so hopefully I will have more to show you next week but I bet Jonas recap above mine was all the more interesting (I wrote this before him so I haven’t read it yet).