May 242017
 
K Once again I went to Jönköping Sweden with my students for LBS Game Awards [SV].

It have been a long year with a lot of hard work as usual for my students. Once again that paid off and sure, I’ll take all the credit… But if they ever deserved some it’s now.

Well to start things off we missed two hours of the event due to a broken down bus, missing all the speeches from the jury. But we did get there in time to win some awards.

We won best graphics with Owen’s Rumble and we won best technology and second place for best game with The Adventures of Commander Sid.

Down below you can see a perfectly edited film about our day, so if this game dev business doesn’t pan out I can always work in the movie industri.

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May 292016
 

I’m not only a programmer here at KJ working on our RPG and shop manager game Eco Tales: My Item Shop but I’m also a teacher at LBS Stockholm where game development and game graphics are two of our most popular programs to study. There are 14 LBS schools around Sweden and every year LBS Jönköping hosts LBS Game Awards.

Me and some of my students traveled there to support the two projects from our school that took part in this event with there projects.

Outside the event building,

Outside the event building,

 

 

 

 

 

 

 

The event itself was held in this old brick warehouse prior to destruction looking building suitable for rave parties and game awards, an improvement from last year where we where in a corridor, the only negative thing I can see this year is the fact that I like toilets, I dislike porta potties and lets just leave it at that.

It was filled with eager students all showing off there games that judged by some awesome jurors from the industry, King was there representing and held two really nice lectures.

LBS Game Awards 2016

 

 

 

 

 

 

 

Like I said we were there with two projects, one first year project from GotoStart Studio showing of their game Owen’s Adventure.

We also had a second year project from Red Line Games and there project Turf Wars that might be nominated in Swedish Game Awards next.

 

It makes me really proud what my students have accomplished, well beyond the scope of what was reasonable to accomplish, something they jury agreed upon because we took home a lot of prices.

Owen’s Adventure came in second for best 3d graphics and best technical solution and first price for best newcomer of the year.

GotoStart Studio

Winning best newcomer of the year.

 

 

 

 

 

 

 

Our second year students, the crowd pleasing project Turf Wars took home second place in best game, first place in best 3d graphics and most importantly peoples choice.

Red Line Games

Turf Wars

 

 

 

 

 

 

 

So needless to say, as a teacher I was overwhelmed, not surprised ;p and I consider myself to be the real winner and expect at least 10% of any future income from them.

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Apr 232016
 

Hello there!

By now you know I work as a teacher over at LBS Stockholm [SV], a great school and working place even though they take some time away from Eco Tales 😉

I teach programming, game development and those things but this past Friday I got the honor and pleasure to join some of the media students (film and photography) to go to LBS Borås and the first LBS Media Awards running for the first time ever now in 2016.

Some of the media students of LBS Stockholm

Media students and teacher

 

 

 

 

 

 

 

First time running this is a major deal for all LBS schools and all of its media students and I really do hope it will grow and grow and grow for every year because what all those students had to show was so fantastic that it needs a proper venue like this to make it justice.

LBS Media Awards Photo Section

LBS Media Awards Photo Section

 

 

 

 

 

 

 

Plenty of things went right but what I would like to see is a web page up and running as soon as possible, should have been before the event to really draw attention to this great event. The food needs not to be what ever that was, some type of burger or… I just don’t know, also  have eating utensils for people.

Never ever bring up the wrong person for the award and then go oops, we ment this person, mistakes happen but do not let this be one of them, and in the same area, the presenters seamed ill prepared.

All and all it was great, they kept there schedule down to a T which is unheard of and hopefully I will get to come next year also and it will be even grander and more impressive.

LBS Media Awards

LBS Media Awards

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Apr 042016
 

While some people have had an entire week of, grrr, other have not, but others aren’t angry about that! Because that means that some have gotten a lot done this week, at least that’s what others are hoping for!

IndieDB : You haven’t forgotten to follow us, have you?!


J Some have been looking into particles and Houdini Engine this week, it’s been quite a busy week for me and I’ve gotten way less than I wanted to done.

Hippo carrying sash

Hippo carrying sash

Got started on some gear for the hippo, a cute African Kayayo sash for head carrying practices, after that I got caught up in trying to create a wicker basket in Houdini Engine, mainly since I want to use it later to create nice dungeon tiles for Eco’s adventuring part without having to fit pieces together constantly, it will look great!

Clay pot!

Clay pot!

I skipped out on doing that in Houdini and instead maybe a wheel for a chariot, then I turned it into a modern wheel and saved, so… Here’s a picture of my mistake.

EcoApril2nd

Lastly I watched a nice talk on VFX by Blizzard’s Lead Technical Artist Julian Love, I decided I just had to implement in Unity, here are the three textures used to make the effect possible.

Starting from the right is the main fire sprite, the alpha doubles as a mask for Additive and Alpha Blend as well as just plain old Alpha. Next up is a noise texture which makes the entire effect come to life and gives a flowing/flaming look without the use of a sprite sheet. Lastly, an optional life giver to add some colour variations to the fire.

fire textures clouds rendered

Textures used for the effect.

Here is the final test effect! This is nothing but a few particles which grow over time, while slowly moving upward, the entire effect is  being driven by the shader, extremely cheap, even for mobile!

Testing out Blizzard's Main VFX Shader from Diablo III

Testing out Blizzard’s Main VFX Shader from Diablo III


K I love being a teacher, especially one that have the luxury to teach my passion of game development, another reason is of course that I sometimes get the same time of from work as the students do meaning I can put all my focus on Eco Tales.

This week being one of those weeks I got the full seven days off to work but also some other interesting but game dev related things that I will tell you about.

Starting the week with full Eco time I have worked on making my previous work as crisp as possible and ready for testing before we can show you that progress, now considering we are still early in the process you might not be impressed but we can’t go from point A to C before visiting B for the quality reasons, we want to make this proper and not half-arsed and sloppy.

What we have so far code wise is a working camera system and player movement in the dungeon mode, and yes the game has two modes, adventuring and merchant mode. We have a inventory system and a weapon you can pick up and equip, a Bastard Sword to be exact and you can swing that around against a training dummy.

Bastard Sword

 

 

 

Hopefully we will be able to show you a short sequence of this in a near future.

I have also been working on our upcoming website for Eco Tales and that my good people is a show of dedication from my part, I absolutely loathe web design, web development, web anything, it is not for me but I do it anyway because it needs to be done, for the project and for you and when we are ready to announce it you can lay your eyes on it but for now it remains hidden from snoopy eyes.

I don’t know if you know this but besides working on Eco Tales I’m also a teacher over at LBS Kreativa Gymnasiet [SV] in Stockholm where I teach programming and game development for young ones in their late teens and this weekend was the time for the Swedish Game Awards Conference and one of your groups Red Line Games got the opportunity to exhibit their project Turf Wars made with the Unreal Engine.

4 player couch game

Turf Wars – Red Line Games

I could only be there for a little while on Friday, the first day because I had a moving in party the following day.

The event was great, good speakers and most importantly awesome games.

So it has been a busy week indeed and the final bit related to my work as a teacher was when some of my awesome students asked me before their week of if we could sit in school and make games, and me and my soft old game developer heart smiled at the thought and here I am happily working on Eco Tales while my great students are working on their projects, this is why I love being a teacher, that level of passion is something I want to be apart of.

LBS Stockolm students

LBS Stockholm students

Now after such a hectic week ending with a moving in party on my part, a few months too late I can finally rest my head on my pillow and look forward towards a new week tomorrow.

Cherio!

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Jun 072015
 
Traveling to Jönköping and LBS Game Awards

Krister looking forward to a long train ride. Image from Red Line Games

It was the last Friday of May, the clouds were hanging over us like an overly active shower head, our clothes trying to suffocate us by clinging to our cold bodies. The tunnel of our minds was dark, damp and lonely, but suddenly we saw a shimmer of light at the end of it and as we draped our eyes with whatever designer sunglasses we brought with us we started our journey towards it.

A few hours later, still early for us hard working developers we arrived at Jönköping, why? Because it was time for LBS Game Awards, the yearly event where all the game design student’s knuckles up and compete for the affection of the industry related jury members.

This year they represented:

LBS Game Awards took place at the same time as Consolidate (a LAN event working for the noble task of bettering the world of E-sport), and LBS Game Awards got to be a part of that.

LBS Game Awards 2015 crowded event

LBS Game Awards 2015

All and all the Game Awards part of it was pushed out in a balcony like corridor with a smaller stage below it with no lights except for the backlit projector making it very difficult to see anyone stage.

The students were kind of shy, but that’s understandable, they might be inexperienced and afraid to grab a hold of people letting them play their awesome game. I remember myself on these kinds of events, I use to hide behind anything I could find.

Anyways, all the projects could compete in several categories that you can read about below, LBS Stockholm (my awesome students) were there with two projects; Sallad and Goof Rat.

LBS Game Awards categories and winners (some Swedish might appear in project links):

  • Best pitch – The Traveler.
  • Best Sound – Kontur with Binary as runner up; and please take note that Kontur mentions in its description how the have place holder sound effects but everything else is made by them. 😀
  • Best Technique – W0rp and Antihero as runner up.
  • Best 2D Graphics – Spacecode Atlas and runner up was Kontur.
  • Best 3D Graphics – Sushido won and runner up was Goof Rat, how Goof Rat did not win is beyond me, they had a fully animated human and humanoid rat but I might just be biased.
  • Best Newcomer (first year students) – DRPG with Goof Rat as runner up, and here I’m just at a lack of words…
  • People’s Choice Award – An interesting award indeed as there were no people, the public was not invited, it was just students and teachers, but Sushido won, a fun wave fighter game.
  • Best Game – Cut was number one with Kontur as a close runner up.

It sure can’t be easy setting this event up as teachers that also have to deal with class and everything, and it shows, mainly when it comes to the information and communication to our students what to expect the format of the event so they can prepare and make the most of this event.

We did have great fun and it is a good experience for all students to have and I hope the event in future years will only grow and improve as well as including the other branches of education the LBS schools have to offer.

I’ll let you go with a video summary of the event from Red Line Games point of view, and yes, I’m in it so you know you don’t want to miss this piece of eye candy.