Aug 272017
 

Welcome to the first official post about Beneath the Waves!

A month into development and we are starting to see the concept take shape as we flesh out exactly what this will be and how it will be played.

The Game

Player character concept

Player character concept

What can we say about Beneath the Waves so early into development? Well… We can say that it is an adventure game filled with mystery.

We can’t really talk too much about our story as we don’t want to spoil anything for you. We can say that we are hoping to write something that will be filled with mystery, maybe even a little scary! Something that will keep you wondering about what it is that hides Beneath the Waves?

Gameplay wise it is greatly inspired by the classic adventure point and click genre. We want to have a bit of a fresh take on it so we are considering how we can do that. Our thoughts now are along the lines of having it play like a 3rd person game where you transition out of action mode and into puzzle mode. The classic adventure games often have a static camera and you go from scene to scene and we are aiming for one location where you can move freely within that space, think free roaming but in a small environment.

The Setting

Beneath the Waves will take place on a remote island cut off by the tides. We are greatly inspired by Mont Saint-Michel located in Normandy, France. The player, a 35ish travel author are doing and article series about popular tourist places during off season and for reasons not yet revealed takes aim on this beautiful island.

The game takes place in modern day but the popular tourist island with its rich history has the feel of, and aesthetics of a medieval city last renovated during the 30s.

The Team

Progress on the model of the player character.

Player character progress

Well whenever it comes to us at KJ Interactive you will have Krister and Jona. Krister being a coder he will naturally handle the programming of the game. Jona as the marvelous technical artist that he is will handle that side as well as being the lead of the graphics people helping them doing what they do to the best of their ability.

We are also getting help from our friends at Red Line Games. Juras is our character artist and he is currently working on the player character that we will talk more about in an upcoming article.

With us we also have Kalle that together with Krister is focusing on the story and dialogue.

The Future

Our short-term goals are to produce a demo to test the idea of Beneath the Waves on players to see if this is something you will enjoy and see if our direction with the game will be enjoyable for you. Therefor we are focusing on the beginning of the game and releasing that as a free demo and from there we’ll continue if you enjoy it as much as we hope you will.


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Feb 242017
 

Some weeks ago we got together with Red Line Games and felt inspired to learn more about game development for Virtual Reality but this time we wanted to work with the Unreal Engine. Guess what we did? That’s right, we sat down for a weekend jam.

After a short brainstorming session we decided upon the idea of the player standing on a few rooftops while fighting of hoards of enemies trying to knock down your buildings, one level at a time. For your aid you can not only jump freely on the rooftops to gry and get to the best vantage point but you also have an array of weapons like a crossbow, different types of boms and can pretty much throw any lose objects as weapons like throwing knives and boulders.

Now this video only exists on Facebook because of reasons but it creates the perfect opportunity to come  visit us or Red Line Games there, so enjoy.


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Jun 072015
 
Traveling to Jönköping and LBS Game Awards

Krister looking forward to a long train ride. Image from Red Line Games

It was the last Friday of May, the clouds were hanging over us like an overly active shower head, our clothes trying to suffocate us by clinging to our cold bodies. The tunnel of our minds was dark, damp and lonely, but suddenly we saw a shimmer of light at the end of it and as we draped our eyes with whatever designer sunglasses we brought with us we started our journey towards it.

A few hours later, still early for us hard working developers we arrived at Jönköping, why? Because it was time for LBS Game Awards, the yearly event where all the game design student’s knuckles up and compete for the affection of the industry related jury members.

This year they represented:

LBS Game Awards took place at the same time as Consolidate (a LAN event working for the noble task of bettering the world of E-sport), and LBS Game Awards got to be a part of that.

LBS Game Awards 2015 crowded event

LBS Game Awards 2015

All and all the Game Awards part of it was pushed out in a balcony like corridor with a smaller stage below it with no lights except for the backlit projector making it very difficult to see anyone stage.

The students were kind of shy, but that’s understandable, they might be inexperienced and afraid to grab a hold of people letting them play their awesome game. I remember myself on these kinds of events, I use to hide behind anything I could find.

Anyways, all the projects could compete in several categories that you can read about below, LBS Stockholm (my awesome students) were there with two projects; Sallad and Goof Rat.

LBS Game Awards categories and winners (some Swedish might appear in project links):

  • Best pitch – The Traveler.
  • Best Sound – Kontur with Binary as runner up; and please take note that Kontur mentions in its description how the have place holder sound effects but everything else is made by them. 😀
  • Best Technique – W0rp and Antihero as runner up.
  • Best 2D Graphics – Spacecode Atlas and runner up was Kontur.
  • Best 3D Graphics – Sushido won and runner up was Goof Rat, how Goof Rat did not win is beyond me, they had a fully animated human and humanoid rat but I might just be biased.
  • Best Newcomer (first year students) – DRPG with Goof Rat as runner up, and here I’m just at a lack of words…
  • People’s Choice Award – An interesting award indeed as there were no people, the public was not invited, it was just students and teachers, but Sushido won, a fun wave fighter game.
  • Best Game – Cut was number one with Kontur as a close runner up.

It sure can’t be easy setting this event up as teachers that also have to deal with class and everything, and it shows, mainly when it comes to the information and communication to our students what to expect the format of the event so they can prepare and make the most of this event.

We did have great fun and it is a good experience for all students to have and I hope the event in future years will only grow and improve as well as including the other branches of education the LBS schools have to offer.

I’ll let you go with a video summary of the event from Red Line Games point of view, and yes, I’m in it so you know you don’t want to miss this piece of eye candy.