Some weeks ago we got together with Red Line Games and felt inspired to learn more about game development for Virtual Reality but this time we wanted to work with the Unreal Engine. Guess what we did? That’s right, we sat down for a weekend jam.
After a short brainstorming session we decided upon the idea of the player standing on a few rooftops while fighting of hoards of enemies trying to knock down your buildings, one level at a time. For your aid you can not only jump freely on the rooftops to gry and get to the best vantage point but you also have an array of weapons like a crossbow, different types of boms and can pretty much throw any lose objects as weapons like throwing knives and boulders.
Now this video only exists on Facebook because of reasons but it creates the perfect opportunity to come visit us or Red Line Games there, so enjoy.
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Krister looking forward to a long train ride. Image from Red Line Games
It was the last Friday of May, the clouds were hanging over us like an overly active shower head, our clothes trying to suffocate us by clinging to our cold bodies. The tunnel of our minds was dark, damp and lonely, but suddenly we saw a shimmer of light at the end of it and as we draped our eyes with whatever designer sunglasses we brought with us we started our journey towards it.
A few hours later, still early for us hard working developers we arrived at Jönköping, why? Because it was time for LBS Game Awards, the yearly event where all the game design student’s knuckles up and compete for the affection of the industry related jury members.
LBS Game Awards took place at the same time as Consolidate (a LAN event working for the noble task of bettering the world of E-sport), and LBS Game Awards got to be a part of that.
LBS Game Awards 2015
All and all the Game Awards part of it was pushed out in a balcony like corridor with a smaller stage below it with no lights except for the backlit projector making it very difficult to see anyone stage.
The students were kind of shy, but that’s understandable, they might be inexperienced and afraid to grab a hold of people letting them play their awesome game. I remember myself on these kinds of events, I use to hide behind anything I could find.
Anyways, all the projects could compete in several categories that you can read about below, LBS Stockholm (my awesome students) were there with two projects; Sallad and Goof Rat.
LBS Game Awards categories and winners (some Swedish might appear in project links):
Best 3D Graphics – Sushido won and runner up was Goof Rat, how Goof Rat did not win is beyond me, they had a fully animated human and humanoid rat but I might just be biased.
Best Newcomer (first year students) – DRPG with Goof Rat as runner up, and here I’m just at a lack of words…
People’s Choice Award – An interesting award indeed as there were no people, the public was not invited, it was just students and teachers, but Sushido won, a fun wave fighter game.
Best Game – Cut was number one with Kontur as a close runner up.
It sure can’t be easy setting this event up as teachers that also have to deal with class and everything, and it shows, mainly when it comes to the information and communication to our students what to expect the format of the event so they can prepare and make the most of this event.
We did have great fun and it is a good experience for all students to have and I hope the event in future years will only grow and improve as well as including the other branches of education the LBS schools have to offer.
I’ll let you go with a video summary of the event from Red Line Games point of view, and yes, I’m in it so you know you don’t want to miss this piece of eye candy.